Abstract
This paper suggests that the understanding of the use and the concept of “landscape” can be facilitated by a comparison with Wittgenstein’s language games and that indeed “landscape” functions in a similar way to language games, understood in their intertwinement with forms of life. On this basis, I proceed to outline three fundamental elements of a pragmatist, anti-essentialist conception of landscape and develop two of them schematically. In conclusion, I reflect on some ramifications and possible developments of the proposed perspective.